Dead Angle Demo
Dead Angle is a top-down puzzle game about a single bullet.
The Halcyon Range tests its guard robots, the Wardens, one chamber at a time. Its overseer, IRIS, fires exactly one round per trial and records what happens. You are Wren, Subject 07. The implant in your spine lets you move at full speed while the world around you crawls at 0.15×.
You get one shot per trial. Before it stops, you have to pick up mirrors, prisms and relay pads, carry them into the round's path, and bend it around corners into every Warden in the room.
How it plays
- The round is already coming. While it crawls, you walk, pick up devices, set them down in its path and rotate them to aim the next bounce.
- Plan the whole chain. A trajectory preview shows where the round will go. Later sectors only show the first few bounces, so you have to work out the rest yourself.
- Stay out of sight. Wardens sweep the floor with sight cones, and if you stay in one for more than a moment, it shoots you. Every room has a blind spot. Find it.
- Hold Space to fast-forward the world once your setup is in place.
What's in the demo
- 18 trials across three sectors: the Habitat Block, the Foundry and the Research Wing.
- 17 devices and rules, each introduced in its own trial:
- single-use glass and reusable mirrors
- prisms that split the round in two
- stasis towers that hold it in place
- relay pads that teleport it
- gravity wells that bend it
- phase mirrors
- zones that speed up or slow down time
- a magnetic pull to grab devices from across the room
- a rewind pad that sends the round back two seconds
- pressure plates and buttons you have to shoot
- explosive barrels that blow open cracked walls
- shielded Wardens you can only hit from behind
- overcharge pads that let the round punch through
- colour-keyed gates and Wardens
- A story told through the range speakers. IRIS never raises her voice; she only reports. Echo is a previous test subject stuck in a two-second loop. Wren says nothing until the very end.
- 32×32 pixel art and synthesized sound.
Controls (keyboard and mouse)
- Move - WASD
- Aim / place - Mouse
- Pick up / place - Left click
- Magnetic pull - Right click
- Rotate held item - Mouse wheel
- Fast-forward the world - Hold Space
- Toggle trajectory preview - V
- Overview - Hold Tab
- Restart / pause - R / Esc
This is a demo. It covers the first three sectors of the range and ends on a cliffhanger.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | TheLordBaski |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, demo, Pixel Art, Short |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |

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